Make Something Monday is Back!
Well, I know I said that i would be back in a few days, but didn’t quite make it. I hope you will forgive me. For this post I decided to go back to something I did a few times before, but would like to start again. Many people now do a daily render to hone their skills and inspire themselves. Unfortunately, I do not currently have the time to do a daily render, so I came up with Make Something Monday a few years ago that I will try to stay consistent with. Now that is not to say that everything I post will be made in one day or necessarily on a Monday, but I will try to post something on Monday to show what I have been working on or am currently working on now.
For this first revisited post I am going to showcase I product shot I completed not too long ago for my graphic design firm, Linear Liquid.
This image was modeled in Cinema 4D and rendered using Octane Render. It’s a relatively simple model that was created using splines and a Lathe Object. I then textured the label in Photoshop. The lighting was created using Greyscale Gorilla’s HDRI Studio pack. I believe I took the rendered image into After Effects for some final adjustment.
What was tricky for me here was getting the liquid and plastic materials looking like they should. This was only my second project to use Octane Render, so I still wasn’t extremely familiar with the different material and render settings. For the liquid I used an Octane specular material with an index of 1.33, white reflection, and a colored transmission. The plastic was a specular texture as well with a black reflection and index of 1.575. These two textures gave me the result I was looking for with a nice “sports drink” feel to the liquid.
I’m not sure what the render time of this shot was. I rendered it out at 4K to use as a background image on my computer. I might do another render so I can post the time. When I originally started this project I had a GeForce GTX 760 card, but now I have a GTX 980 TI and a GeForce 1070 so my renders are quite a bit faster now. I also plan on doing a render video in Lightwave comparing it’s native renderer with Octane soon, so keep an eye out for that.
This was a pretty short post, but I am planning on coming back full force in the next days and weeks.